CommonEvent 420
Name = "天界グランドノア、ネロネリス出現"

  999([420])
  GatherFollowers([])
  ShotBalloonIcon([-1, 1, false])
  ShowAnimation([62, 542, false])
  Wait([60])
  ControlSwitches([31, 31, 0])
  Wait([60])
  ShowTextAttributes(["alice8thx_fc1", 0, 0, 2])
  ShowText(["\\n<Hat Alice>"])
  ShowText(["Ufufufufu..."])
  ShowText(["I'll take that neck, thank you very much."])
  ErasePicture([5])
  Wait([30])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
  ShowAnimation([70, 542, false])
  Wait([60])
  ControlSwitches([32, 32, 0])
  Wait([60])
  ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
  ShowText(["\\n<Umbrella Alice>"])
  ShowText(["Now, let's dance... ufufufu."])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Oh no, I've been surrounded...!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["This is bad, there are too many of them...!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Surrounded, there's no escape."])
  ShowText(["Is this the end of my road――"])
  ErasePicture([5])
  PlayBGM(["RPG::BGM(@name=\"\", @volume=100, @pitch=100)"])
  PlaySE(["RPG::SE(@name=\"Skill2\", @pitch=100, @volume=80)"])
  TintScreen(["Tone(@red=-100.0, @green=-100.0, @blue=-100.0, @gray=0.0)", 30, true])
  SetMoveRoute([62, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  SetMoveRoute([63, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  SetMoveRoute([64, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  SetMoveRoute([65, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  SetMoveRoute([66, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  SetMoveRoute([67, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  SetMoveRoute([68, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  SetMoveRoute([69, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  SetMoveRoute([70, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  SetMoveRoute([71, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Time has stopped!"])
  ControlSwitches([33, 33, 0])
  ControlSwitches([34, 34, 0])
  SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[4, 3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[4, 3])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, 5])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, 5])"])
  Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
  ShowAnimation([70, 280, false])
  ShowTextAttributes(["nero_fc2", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["Haa!"])
  ShowAnimation([62, 112, false])
  ShowTextAttributes(["neris_fc2", 0, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["Fly away!!"])
  Wait([60])
  TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 30, true])
  SetMoveRoute([62, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
  SetMoveRoute([63, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
  SetMoveRoute([64, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
  SetMoveRoute([65, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
  SetMoveRoute([66, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
  SetMoveRoute([67, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
  SetMoveRoute([68, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
  SetMoveRoute([69, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
  SetMoveRoute([70, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
  SetMoveRoute([71, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
  PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["alice8thx_fc1", 1, 0, 2])
  ShowText(["\\n<Umbrella Alice>"])
  ShowText(["Stopping time, huh..."])
  ShowText(["There are some interesting users of techniques, aren't there...?"])
  PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
  Wait([10])
  PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
  Wait([10])
  PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Black Alice were cut down by Nero and Neris――"])
  ShowPicture([5, "80_nero_st11", 0, 0, -150, 0, 100, 100, 0, 0])
  ShowPicture([6, "80_neris_st11", 0, 0, 150, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
  MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["You all are...!?"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["...No, we'll talk later."])
  ShowText(["For now, we need to save as many――"])
  ShowTextAttributes(["nero_fc2", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["We will save as many residents as possible!"])
  ShowText(["The castle is still safe, so let's guide the people to the castle!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Ah... we..."])
  ShowTextAttributes(["neris_fc2", 0, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["Everyone, focus on the skirmish!"])
  ShowText(["Take down any Black Alice you see, one after another!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Now then, you all――"])
  ShowTextAttributes(["nero_fc2", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["I will clear a path for evacuation!"])
  ShowText(["Neris, you guide the residents!"])
  ShowTextAttributes(["neris_fc2", 0, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["OK! I'll handle the evacuation and protection!"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Understood――"])
  ShowTextAttributes(["nero_fc2", 0, 0, 2])
  ShowText(["\\n<Nero>"])
  ShowText(["Then, I leave it to you... I'm off!"])
  ShowTextAttributes(["neris_fc2", 0, 0, 2])
  ShowText(["\\n<Neris>"])
  ShowText(["I'll go wild, you know~!"])
  ErasePicture([5])
  ErasePicture([6])
  Wait([30])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  SetMoveRoute([46, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-12, 2])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-12, 2])"])
  SetMoveRoute([47, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[12, 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[12, 3])"])
  ControlSwitches([33, 33, 1])
  ControlSwitches([34, 34, 1])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Nero and Neris vanished in the blink of an eye――"])
  Wait([30])
  ShowTextAttributes(["sonia_fc2", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["They've gone..."])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Damn it, giving orders unilaterally...!"])
  ShowText(["I'm the Monster Lord, you know, the Monster Lord!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["But, those were accurate instructions."])
  ShowText(["We will take down the Black Alice that are attacking the residents!"])
  ShowTextAttributes(["sonia_fc2", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["Even though they look so suspicious..."])
  ShowText(["Are they actually good people, trying their best to save others?"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["What are you saying, Sonya..."])
  ShowText(["They've been helping us from the very beginning, haven't they?"])
  ShowTextAttributes(["sonia_fc4", 0, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["I was treated as if I didn't exist during our first meeting..."])
  ShowText(["I don't have a good impression of this."])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Nonexistent... person..."])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Yes, Nero said that when we first met."])
  ShowText(["Sonya said I was nonexistent, didn't she?"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["We'll talk later... For now, we need to hurry and deal with the Black Alice!"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Ah, understood!"])
  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 0, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Well then, shall we go wild...?"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 756, 0])
    ShowTextAttributes(["azidahaka_fc1", 0, 0, 2])
    ShowText(["\\n<Aži Dahāka>"])
    ShowText(["Hehehe... I'll show my power to the people here!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Nero will secure the evacuation route, and Neris will guide the evacuation."])
  ShowText(["We must save the people from the Black Alice, no matter what――"])
  ControlSwitches([2713, 2713, 0])
  PlayBGM(["RPG::BGM(@name=\"singun_kuroalice\", @volume=100, @pitch=100)"])
  ExitEventProcessing([])
  Empty([])
